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The original 1st Edition Advanced Dungeons & Dragons (AD&D) hardcover books, published between 1977 and 1979 by TSR, stand out for their distinctive artwork, durable design, and famously dense, text-heavy content. They represent a significant expansion of the original D&D rules and are considered classics of the tabletop role-playing game genre.

Core book descriptions


Monster Manual (1977)


Cover art: The first hardcover book in the series, featuring a chaotic battle scene with a dragon attacking adventurers, illustrated by Dave C. Sutherland III.

Interior art: Includes an extensive collection of black-and-white illustrations, many drawn by David A. Trampier, detailing the various creatures players could encounter.

Significance: This book was a groundbreaking release for tabletop war-gaming, setting a standard for hardcover, full-color rulebooks that was unusual for the time.

Player's Handbook (1978)


Cover art: The iconic cover, illustrated by David A. Trampier, depicts two adventurers examining a map near an idol, creating a sense of mystery and wider world exploration.

Content: Unlike later editions, the 1st Edition Player's Handbook contained only the most essential rules for players, including character classes, races, and spells.

Note: Many critical game mechanics, such as combat rules and saving throws, were deliberately excluded and moved to the Dungeon Master's Guide to put the DM in full control of the rules.

Dungeon Master's Guide (1979)

Cover art: Features an image of a red, horned demon or devil emerging from a portal while an adventurer is distracted by treasure. The iconic artwork reinforces the danger and secrets of the game's world.

Content: The most rule-heavy and dense of the three books, it served as the ultimate authority on gameplay. It included character creation rules (like ability score rolling), combat mechanics, and guidelines for generating dungeons and wilderness.

Fun fact: Early printings of this book contained content that was later deemed questionable and removed in subsequent printings.

Deities & Demigods (1980)

 

Content: Deities & Demigods is a classic Dungeons & Dragons sourcebook that brings gods, mythologies, and legendary beings into the game, allowing players and Dungeon Masters to explore divine realms and epic powers.

Fun fact: Fictional mythos like Cthulhu (from H.P. Lovecraft) and Melnibonéan (from Michael Moorcock) were actually found in this earlier versions of this book, however these were later removed due to copyright issues.  The first edition (1980) had 144 pages and was later revised in 1981 to 128 pages.

The Fiend Folio (1981)


Content: 1st Edition Advanced Dungeons & Dragons (AD&D) hardcover monster compendium, considered the fifth hardcover book published for AD&D and the first produced outside TSR's US office. Edited by Don Turnbull of Games Workshop, it significantly expanded the AD&D diverse bestiary. The book is 128 pages long and presents over 150 unique creatures. It introduced many monsters that became iconic, including the Drow, Kuo-Toa, Slaad’s, Death Knight, Githyanki, Githzerai, and Flumph.

Fun fact: Creatures submitted by gamers through the "Fiend Factory" column in White Dwarf magazine.

Monster Manual II (1983)

 

Cover Art: Jeff Easley, with interior illustrations by Jim Holloway, Harry Quinn, David C. Sutherland III, and Larry Elmore

Content: Monster Manual II is a classic Dungeons & Dragons sourcebook packed with over 250 new monsters, expanding the fantasy universe with creatures drawn from adventures, mythology, and original lore. It was first published in 1983 for Advanced Dungeons & Dragons (AD&D).

Fun Fact: Monster Manual II is a classic Dungeons & Dragons sourcebook packed with over 250 new monsters, expanding the fantasy universe with creatures drawn from adventures, mythology, and original lore. It was first published in 1983 for Advanced Dungeons & Dragons (AD&D).

Unearthed Arcana (1985)


Unearthed Arcana was a hardcover rules expansion by Gary Gygax. It consisted of new classes such as the Barbarian, Cavalier and Acrobat, and a significant amount of new items and spells.

Fun fact: The majority of the information from the Unearthed Arcana was actually some of the most liked submissions and writings of Dragon Magazine which made their way to the Hardcover book. Another fun fact was that this hardcover did finally contain the Acrobat class, which was a nod to fans of the Dungeons and Dragons cartoon (Diana the Acrobat)

Dragonlance Adventures (1987)

 

This book arrived at a time when Dragonlance had already become a phenomenon. The original DL adventure modules (1984–1986) and the Chronicles novels had introduced players to a story driven, character focused style of D&D. The Dragonlance Adventures Hardcover was created to consolidate the lore, rules, and cosmology of Krynn into a single authoritative volume. The Authors were none other than Tracy Hickman and Margaret Weis, whom were already the primary architects of the Dragonlance novels and modules. This was produced for the AD&D 1st Edition and the format was 128 pages.

Fun Fact: This was the first setting specific hardcovers TSR ever produced, and also is known for marking a shift toward story integrated world building, blending narrative and mechanics.

Manual of the Planes (1987)


The Manual of the Planes is a foundational AD&D 1st Edition sourcebook by Jeff Grubb that introduced the first comprehensive, official guide to D&D’s planar cosmology. It laid out the structure, physics, and inhabitants of the multiverse. The cover art is that of the now famous Astral Dreadnought by the artist Jeff Easley. The manual documents both the Inner Planes (elements, energy), the Outer Planes (alignment-based realms), as well as the Ethereal and Astral Planes. In addition the book covers gravity variations, time distortions, magic behavior changes, environmental hazards and survival mechanics, planar inhabitants and rulers, travel mechanics, astral projection, ethereal travel, gateways and portals. New races were introduced for your campaign setting, including Kender, Qualinesti and Silvanesti elves, Mountain and Hill dwarves, Gnomes of Mount Nevermind, Irda (High Ogres) and the now well known Tinker gnomes with their infamous invention rules. In addition, the Dragonlance Adventures expanded to yield new classes which were unique to Krynn, such as the Knights of Solamnia (Crown, Sword, Rose orders), Wizards of High Sorcery (White, Red, Black robes), and Clerics of the gods of Krynn, including rules for regaining divine magic.

Fun fact: The actual popular Astral Dreadnought which is depicted on this cover is not actually described nor written about in the book itself. Further publications went on to detail such a creature.

We currently have a rare Monster Manual onsite at our shop available for purchase!
This is a 1st version, 3rd printing with the solid RED inside cover and Title on the center of the book.

You will find it in our locked display case at the store. Cost:  $250.00

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